The Writing On The Wall (DirectX programming)
What is it?
This is a conversion of The Writing On The Wall (ACO 8) from The Cunning Demos
by A Clockwork Orange on the Atari ST.
The source and the binary files are available on the download page.
Of course there is a scroller!
P2-333 or higher with music,
Decent graphics card capable of 640*480 in 256 colours,
DirectX 3 or higher,
What does it do?
1. Sets up double buffered, palettized, full screen DirectX surfaces in 640*480 in 256 colours,
2. Displays a fullscreen vertically scrolling image,
3. Starts the ST Sound Engine (by Arnaud Carré),
4. Displays 2 big bouncing sprites,
5. Displays a horizontally scrolling message.
Nostalgia again. Zest was by WTF, so I had to do one by ACO. This is the last
demo that I will convert from the Atari ST. Maybe Colin will see this and it
will make him smile!
Sound player fix.
Written in 2 hours.
The program was built with Microsoft Visual C++ (Service Pack 5) on Windows 98 running DirectX 8 MiniSDK
1. Load myex1.dsw into Visual C++,
2. Goto Build\Rebuild All,
3. It should run.
DDRAW.LIB must be in the project, so go to the FileView and remove my reference and add
a reference to DDRAW.LIB on your build machine if there are build errors.
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